All posts by Adam Stein

Wondering how to get authorized on the Tormach? Here’s how

When PS1 got the Tormach 1100, our single biggest investment in a tool, we were determined to do it right. Not just the installation, but also creating an educational path that went far beyond a standard authorization.

PS1 has just launched its first two provisional authorization sessions. Students were selected who had already attained the prerequisite authorizations. To get authorized on the Tormach, you first need to get authorized on:

  1. Tier 1 Metals
  2. Bridgeport
  3. ShopBot

You should also be proficient in CAM before getting authorized on the Tormach.

Assuming you have all that stuff on lock, getting authorized on the Tormach is as easy as 1-2-3:

  1. Take an online course and pass the associated quiz
  2. Attend a Tormach live training (2-3 hours)
  3. Submit a personal project for CAM & G-code review

Events & Resources

In addition to the authorization path, there are lot of ways to get more familiar with the Tormach and its amazing powers.


Fusion360 Meet-UpsAndrew Camardella hosts biweekly Fusion360 meet-ups to spruce up your CAD & CAM skills. All skill levels welcome. Check the events page.

Tormach user Meet-UpsStarting this winter, will be having public Tormach user group meetings to discuss tooling, projects, machine optimization and other related topics.


Tormach wiki pageStay up to date with Tormach resources at PS1 on our wiki page.

Tormach Slack Group: Join our slack group #Tormach_User_Group at to talk with other PS1 Tormach users about all things Tormach.

Thanks to the team

This educational program was designed by Alisha Ciardi, along with:

The Danger Committee

  • Andrew Camardella
  • Andrew Wingate
  • David Earl
  • Abel Greenwald

Education Team

  • Alex Berkowitz
  • Alisha Ciardi
  • Andrew Wingate
  • David Earl
  • Kathryn Born
  • Nick Prorock
  • Ryan Himmelblau

Current Authorizers

  • Alex Berkowitz
  • David Earl
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Halloween party this Saturday

Head on over to PS1 this Saturday, October 27, for Halloween good times from 6pm til midnight.

Will there be door prizes? Yes, there will be door prizes!

Will there be adult food and adult beverages? Yes, there will be plenty of both!

Will there be costume contests? Of course there will be costume contests!

Plus music! Games! 300 seconds of spooky!

Don’t have a costume? There will be supplies on hand so you can make your own costume!

Frequently asked questions

Q: Can I bring a guest who is a non-member?

A: Yes! Yes! Yes! All are welcome to PS1’s Halloween spooktacular!

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Crappy robots battle this Saturday at PS1!

Update — that was pretty epic:

Hebocon is a contest that pits tiny, crappy robots against one another in miniature sumo battles. Whichever crappy robot falls over or exits the ring first, loses. But the important thing is, the robots must be crappy.

PS1 will be hosting its first-ever micro-Hebocon this Saturday, October 20. A micro-Hebocon is like a regular Hebocon, but even crappier: all robots will be powered by a wind-up motor that provides about four seconds of energy.

PS1 is providing the motors free of charge. Also beer, free of charge. Bring whatever other parts you desire, or see what is available in the micro-junkyard of odd robot parts that PS1 will make available at the event.

The micro-junkyard will include an Iron Chef-style surprise ingredient. Probably not octopus, and probably not uranium…but maybe!

Worried you won’t be able to create a functioning robot? No worries, there is also an aesthetics award to be given out to the fanciest robot on the strip.

The event takes place from 7pm to 10pm, this Saturday, October 20. 21 and over only, please. No entrance fee, but please email Kathryn Born if you plan to participate. [email protected]

Oh, one other thing: if you do happen to be a skilled roboticist, don’t despair! Just challenge yourself by adding a handicap:

  • Try combinations that you would never do at work, like making a propeller with dried squid rather than plastic or metal;
  • Avoid technology that you’re familiar with. Do not use a soldering iron, or other tools;
  • Make it with your left hand (if you are right-handed);
  • Make it with your feet;
  • Leave the most important part to a 5-year-old child to make it for you.
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Join us at Locktoberfest!

Locktoberfest is coming back to PS1 on Sunday, October 14 from 11am to 5pm. The event is fun and free (although you should register if you plan to attend). Come learn how to pick locks, marvel at the skills of experienced lockpickers, eat food, and drink exciting beverages:

Locktoberfest is a party! First things first, we’re here to have fun. What’s fun for us? Lockpicking! Also: beer and brats and…. you! Locktoberfest is open to everyone, from world class lockpickers to those interested in learning for the first time.

More details here.

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Open House Chicago: volunteers needed

Open House Chicago is a great annual event. On the weekend of October 13 – 14, 250 locations across Chicago open their doors to the public to give them a glimpse, for free, of what goes on inside.

PS:1 is one of those 250 locations. This is our second year of participation, and it is not only an honor to be included, it is a rare opportunity for us to show ourselves off to a much wider swathe of the public than we normally interact with.

This is more than just a vanity exercise. We are trying to use OHC to drive new memberships. New memberships are critical to our finances and bear heavily on issues like how we will navigate the building sale. It’s an important weekend for us.

So we need your help. I am looking for three types of volunteer:

  1. Tour guides. Open House Chicago tours are not the same thing as our regular Tuesday tours. They need to be shorter and, for lack of a better term, more interesting. That is, OHC visitors don’t care about the authorization process or Tidy Space policy. Tours should be quick and more focused on the big picture of PS:1. What is a makerspace? What is the maker movement? What do people do here? Etc.
  2. Demo monkeys. Staring at an unused CNC plasma cutter isn’t that exciting. Watching a CNC plasma cutter carve up plate steel is cool. For the OHC weekend, ideally we will have our tools in operation, so that people can witness the act of making firsthand. Lathes, lasers, mills, printers, you name it. If you can operate it, please come help us show it off.
  3. Personal projects. Do you make your own musical instruments? Your own telescopes? Your own costumes? Consider dropping by during OHC to show off some of the great stuff you’ve made at PS1 to the public, even just for a few hours.
  4. Organizers. Beyond the work on the weekend itself, we need to get ready for the event. Even if you’re not available on October 13 – 14, perhaps you’re interested in laying groundwork for the event.

If you think you might be interested, please submit your name here.  Signing up isn’t a commitment — even if you just think you possibly could want to help, get in touch.

By the way, Chicago Architecture Center, the organizer of the event, offers training for tour guides that includes free swag and other fun perks. Training with the OHC isn’t required, but if you want to participate in the OHC training, please register your interest now — we will schedule the training session soon.



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NOMCOM blogging: Google will give PS1 $10,000 per month

Google has a program called Google Ad Grants that gives any qualifying nonprofit — and PS1 certainly qualifies — $10,000 per month in free search advertising. It’s not cash, but it’s still a pretty sweet deal. We just have to go claim it.

The bag of free money comes, of course, with a catch: it takes a lot of work to spend $10,000 a month on search advertising, and even more work to spend it well. This was by far the most nitty gritty and practical talk I attended at NOMCON, much of it focused on the mechanics of running a successful search advertising campaign.

If you’ve never had the misfortune of managing an ad campaign on Google, here is a vastly oversimplified rundown:

  1. You, the advertiser, bid on search terms in an open auction.
  2. When someone enters your search term into Google, your ad may be displayed on the search results page if you have a winning bid.
  3. You only pay if the searcher clicks on your ad.

Google Ad Grants recipients don’t really pay anything at all, because they are playing with house money. You get $10,000 of funny money to burn through each month (technically, $329 each day).

Importantly, Google caps the amount that recipients of Google Ad Grants money can bid at $3, which is low enough to put popular search terms entirely out of reach. The trick to a successful ad campaign is finding search terms that are both relevant to the audience you are trying to reach and also priced affordably enough that it makes sense to bid on them.

But there’s much more to a campaign than just choosing keywords. The purpose of displaying advertising is to drive traffic to a specific page on a website. That page should be relevant to the specific search term. For example, if someone searches for “Arduino hacking,” sending them to the PS1 home page would be somewhat pointless. Sure, there’s a small chance the visitor will carefully explore the site to figure out what PS1 has to offer electronics hobbyists. Haha, just kidding: she will immediately slam on the back button. $3 of funny money flushed down the toilet.

What you want to do instead is send the visitor to a page on our website with a headline like, “Interested in joining a community of Arduino hackers?” And then show the NERP schedule and invite her to sign up for a Meetup. Or something along those lines.

People who take this stuff seriously tend to bid on lots of search terms. In this case, a lot means 250,000 or more. (Automation can help a bit: there are sites with names like KeywordShitter that, well, what it says.) The pros tweak and optimize their landing pages. They test out dozens of variants of ad copy out to see which ones perform the best.

In short, search advertising is specialized work that is often outsourced to agencies.

But it doesn’t have to be quite as bad as all that. Start small. Borrow keyword lists from other makerspaces that already advertise online. Set up a single landing page for each of the areas within PS1. Etc. It’s still a lot of work, but not necessarily an insane amount of work.

Which maybe brings up some questions: do we even want $10,000 per month in free search advertising? What would we do with it? The answers are: yes and a lot.

The most obvious use of the money is to grow membership. But there is a lot more than that you can do:

  • Attract people to one-time events, such as Fusion classes or the upcoming Chicago Open House that PS1 is participating in.
  • Engage in geographical market research by targeting campaigns to different Chicago ZIP codes to see where interest in makerspaces is highest.
  • Solicit volunteers for specific roles or events (lots of people are looking for volunteer opportunities online).
  • Target specific types of makers to bring new people to under-utilized areas of the space.
  • “Smoke test” new offerings like classes by advertising them and seeing what kind of response we get.

And so on. Basically, if there’s anything you want to try to spread the word about, Google Ad Grants gives you hose of cash to point at it.

Next steps: refreshing the website and enrolling in the program.

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Switch over your account — now easier than ever

Some important reminders:

  1. Please switch over the new member management system. We have streamlined the process further — see below. It’s easy. Just do it now.
  2. Seriously now. It takes, like, a minute.
  3. The target switchover date for the internal computer system is September 1. Get your files off PS1 computers now. More on that below as well.

Account switchover

As you no doubt know, we are changing out the old PS1 member management system for a shiny new one. Please set up an account in the new system, including billing information. Here’s how:

  1. Go to
  2. Choose whichever membership level you want: Starving Hacker or Full Membership
  3. Fill out the forms. They should be fairly self-explanatory. The “Active Directory Username” is the name you will use to log into the computer network at PS1.If you want, you can use the same username that you already do.

And that’s pretty much it. You will be asked to submit payment information and your credit card will be charged. Do not worry: you are not paying double for the current month. Once you have created your new account, an admin will take care of the rest. Your Paypal payment will be cancelled automatically, and your renewal date will be updated so that none of your payments overlap.

Computer system update

As mentioned, on September 1 the internal computer systems will be updated and will begin using the new member management system for login. There are two things you should take care of before this changeover happens:

  1. First, set up an account in the new member management system (see above). This will allow you to continue to log into workstations in the space, including the computers the control the ShopBot, laser cutters, and other fancy tools.
  2. Second, back up any important files that you are keeping on computers in the space, because they will be wiped out when the changeover happens. Really you should never keep important files on workstations at the space, because there is no guarantee they will be preserved. But we really no-joke mean it: on September 1, files go bye bye.


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Announcing: PS1 Member Survey

We want to hear from you! The PS1 PR team (Adam Stein and Alisha Ciardi) is about to launch a survey of PS1 members to get a better understanding who we are as community, how we use PS1 as a space, and how we view the organization. Please read on for details about the survey and in particular about the steps we are taking to safeguard the confidentiality of your responses.

Why are we doing this?

We have surprisingly little data about who makes up the PS1 community. The feedback we do get is mostly anecdotal. We want to hear from all our members, especially those who do not regularly participate in member forums, both online and in person at the space itself.

Especially as we face some existential questions raised by the building sale, it’s hard to chart a course without a sense of who the membership is and what the membership wants.

While any survey has its limitations, a well-designed survey will provide valuable qualitative and quantitative data that will help round out our picture of PS1.

Confidentiality and anonymity

We want to ensure that you feel comfortable to share your thoughts free from judgment. To prevent anyone’s opinions or information being shared publicly, here are the steps we are taking:

  1. Survey responses are being collected anonymously, which means that no identifying information will captured about individual respondents.
  2. We have a hired a third-party to collect and process the raw survey responses for us and delete the source data.
  3. The third-party analyst will divide the data into two sets: demographics and other data. The PS1 PR team will only see the disaggregated data, to further ensure the anonymity of your responses.
  4. Only the PR team will view the full responses. We will prepare a summary report for wider dissemination.

If you have any questions or concerns about the survey, please reach out to [email protected].

What happens now?

You will receive an email with a link to the survey sometime in the next few days. (Again, even though the link is sent to you via email, no identifying information will be recorded with your response.)

If for some reason you don’t receive a survey invitation, request one at [email protected].

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NOMCOM: measuring impact

The question that nags me possibly more than any other at PS1 is: how do we know how we’re doing?

The short answer is, we don’t. PS1 makes no formal or really even informal attempt to gauge our success against our stated mission. We are drowning in anecdotes, but we are a near desert of actual data.

Well, not quite. One of the advantages we enjoy over a lot of makerspaces in this regard is that we are 100% member-supported. So at the very least, we know how fast we are growing, and we can treat membership numbers as a rough proxy for success. This sets us apart, for example, from a maker lab that is part of a public school and serves a fixed population.

Still, this isn’t much to go on. For starters, topline growth numbers mask some worrying underlying trends, such as a high churn rate. And while it is comforting that members find enough value in PS1 to continue to pay their dues, this isn’t quite the same thing as measuring impact. Are people actually making things at PS1? Can anyone be successful at PS1, or does the space only really serve certain members? Is the community at PS1 healthy? Are we getting better or worse over time?

So I was looking forward to the Measuring Impact session. Unfortunately, the session ended up being tilted fairly heavily toward grant-supported organizations, which in retrospect makes sense: they care about measuring impact because they need to prove their worth to funders. That public school maker lab wants to justify its existence by tracking the change in self-reported “STEM identity” of its student population. PS1 doesn’t share these concerns.

Still, there were useful takeaways from the session, and the session notes contain links to some helpful resources. (If you’re looking for a single overview article to read on measuring social impact, this one is a decent place to start. I also picked up this book.)

A lot of the advice around measuring impact has a common-sense aspect:

  • Start with the mission itself. Make sure you are clear on your objectives before you try to measure results.
  • Pick metrics that are relevant. How well do the metrics actually capture the outcome you are interested in?
  • Keep it simple. Data collection should be relatively easy and the results should also be easy to explain.
  • Iterate often. Trend lines are more valuable than individual data points.
  • Use the data. The data doesn’t matter if it doesn’t inform decision making.

This may be commonsensical, but that doesn’t necessarily make it easy. It’s trivial for us to track the number of members at PS1. Measuring PS1’s local economic impact, on the other hand? Good luck with that.

The truth is, though, that I don’t actually spend much time thinking about the local economic impact of PS1. It’s not really actionable information for me, nor does it seem central to our mission.

So what metrics and outcomes should we be focusing on? My short list would look something like this:

  1. Member growth
  2. Member churn
  3. Member satisfaction
  4. Space utilization
  5. Member engagement

The first two metrics, growth and churn, fall straight out of our member database, although the truth is that this data has been surprisingly hard to get at in the past. The changeover to Wild Apricot will help a lot.

Member satisfaction remains a mystery, one that I hope to address through an upcoming member survey. Plenty more on that to come.

The survey will also shed some light on space utilization, although there are lots of people in the broader maker community attacking this problem through tooling. RFID-based systems for unlocking tools is one source of such data. There are also passive — and anonymous — data collection approaches that rely on equipment monitoring or motion sensing to measure space utilization.

Of course, these techniques can throw off a lot of data, and it is important to loop back to the principles outlined above: what are the relevant metrics? How can they be made simple to explain? What decisions will they inform?

Member engagement is an interesting puzzle. There are data-driven approaches possible here, such as measuring activity on message boards and social media. Perhaps more important though is the question of volunteership and member participation in the process of running PS1. Conventional wisdom at PS1 is that our volunteer rates are low and that this is a problem. Some actual data here would be welcome.

Perhaps the most interesting question is what is missing from this list. In particular, it feels light on the topics of community health and the quality of actual making at PS1. One of our stated goals is to “foster a creative, collaborative environment for experimentation and development in technology and art.” How are we doing?

I don’t have an immediate answer, although there are resources out there that may be relevant to the question. For example, the Community Canvas is a framework for assessing and building meaningful communities. Traditionally we have treated the community at PS1 as something that just happens rather than something that needs to be tended. But we’ll never really know how well that approach is working unless we attempt to measure it.

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Upcoming tour: Salumi Chicago

Greg Laketek ran the acclaimed charcuterie West Loop Salumi until last April. He closed down the storefront and recently announced the opening of Salumi Chicago, a 20,000 square foot facility in the Back of the Yards neighborhood, near the former Union Stock Yards.

Greg has offered a tour and tasting to PS:1 members in the fall. Date and time are to be determined. If you are interested, please put your name on the list. Participants will be chosen by random lottery.

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